• Category

    UX Design / VISUAL DESIGN / PRODCUT STRATEGY

  • Industry

    Telematics / B2B / Transportation

  • Project timeline

    3 months

  • My Role

    UX Designer / Visual Designer

PRODUCT NAME

Fleet En-route Mobile Apps

Overview: A series of B2B mobile apps designed for Fleet En-route employees, to monitor vehicle status, search for service stations, find navigation to destinations, report driving logs, take dispatch tasks, pick up assets and contact backend support team, etc.

Problem Space - Brand New Mobile Apps

Fleet Management is one kind of business in Telematics industry, which typically requires digital product applications to support their Fleet tracking, Asset tracking, Workforce management, Safty management, Delivery management, and Dispatch management.

The complete B2B digital solution includes mobile apps targeting the workers in Fleet companies to conduct daily work tasks and a desktop portal targeting backend office teams for tracking, dispatching, compliance purpose.

The functions supported by the mobile apps include vehicle status monitoring, service stations searching, path navigation, driving logs creation, dispatch tasks allocation, assets pick-up and backend team support, etc.

Project Outcome

During 3 months, I worked closely with domain experts and the leadership team to:

My effort helped the company set up its mobile App experience strategy, extend business offerings and build a foundation for next step feature development.

Outcome

Research

Domain Knowledge & User Study

Telematics to me was a brand new canvas to explore. My priority was to first understand who are the user groups and what are their use scenarios, especially in comparison to the Fleet Management web portal we were building in parallel. And because Transportation is a regulated industry, I also need to understand the safety compliance. The methods I adopted were:

UX Design Tactic

This is a brand-new build so we don't have historical web statistics to review. And since this is a Sass business model, we want to minimize the learning curve for potential new users - mobile drivers. Considering most of them are not tech savvy, the experience tactic I brought to the table was we need to make sure the UI is self-explanatory and shallow to explore. I proposed a content-first UX model instead of a menu driven model, so that the actual contents are surfaced directly on the UI to avoid interaction friction.

#1. Fleet Mobile Worker App

Fleet Mobile Worker App aims for mobile drivers working in Logistics and Transportation industry. During long-distance driving, the mobile app can assist them to ensure the assets they carrying are safe and their vehicles are in good status, to locate service station and park lots, to build awareness if they keep appropriate driving behaviors.

Information Architecture

In details, the App will include below function/experience modules:

Visual Exploration

In consideration of company image, product traits and design trends, I created two visual concepts.

Virutal Concept A: moodboard + exploration

final mock
Fig.2 - Virutal Concept A: moodboard
final mock
Fig.3 - Virutal Concept B: exploration

Virutal Concept B: moodboard + exploration

final mock
Fig.4 - Virutal Concept B: moodboard
final mock
Fig.5 - Virutal Concept B: moodboard

After discussions with the leadership team, we landed on the first concept with further twists.

Final Mocks

Micro Journey example
Micro Journey example

#2.IFTA Fuel Tax Reporting Mobile App

IFTA Fuel Tax Reporting Mobile App was developed to allow carriers and its fleet to report the amount of motor fuel and the distance travelled in each jurisdiction. With IFTA license, the carriers can travel in all member jurisdictions and deal with one jurisdiction for the reporting and payment of motor fuel taxes.

IFTA mobile app helps the carriers in saving administration time and eliminating manual data reconciliation.

IFTA mobile app can also aggregate fuel transactions by location (state/region/province) and fuel type with a pre-built report.

Concept Ideation

The overall function in IFTA mobile app was relatively simple. My ideation process was mainly focusing on how to minimize the learning curve required from drivers when moving from paper forms to digital forms.

Eventually, I proposed to use paper logs analogy in both UI and UX design, which has form head for the trip overview, and line items for fuel consumption records.

paper log
Fig.6 - Refer to paper logs as analogy

Concept Mocks

The experience model was when drivers cross the states or adding fuel, all they need to do is to press a button and all the rest is automated.

Also, considering the vehicle drivers may not be tech savvy, I additionally designed an onboarding tip on the screen for the first-time usage so they learn to create a trip first.

Micro Journey example

#3.Resource Tracker Mobile App

Resource Tracker was developed for En-route workers who answer to dispatch requests. It enables the users to receive dispatch tasks, start/complete/reject the tasks, find navigation and view delivery time windows and contact methods.

Design Challenage

The main design challenge was how to present dispatch tasks in chronological order when the delivery time windows usually are overlapping.

I worked with the Development team to get a thorough understanding of the backend algorithm. Essentially, the backend will optimize the dispatch arrangements for each individual based on the locations of the mobile workers in the area and their availability, and also send in new tasks if applicable and resend rejected tasks to other workers.

Concept Ideation

So my solution was to utilize a loose presented timeline concept - showing overlapped tasks in the same time section, all of which are in time sequence. Once the tasks are completed or rejected, they will be updated in the loss timeline.

The key to easy-to-use experience in this app was to make the available actions always relevant and accurate:

  • -    the ongoing task shows the driving mins so if called, the driver can use the info to communicate to clients, and the most relevant action is to 'complete' to keep the UI simple;
  • -    the next to come tasks show the leave-by time so drivers know when to set off for the task, and the most relevant action is to 'start' the task;
  • -    any new dispatched task that added to the timeline will be called out specially and the worker has the option to accept or decline the task within a certain amount of period.
before image
Fig.7 - The relevant options and info for taks in different timing

Another major function provided is to allow mobile workers to mark out their status: on duty, on break or off duty, so the system will know when and to whom to dispatch the arriving tasks.

Status setting
Fig.8 - Easy switch for work status

Concept Mocks

Main view with tasks in different timing and the task details view:

Resource Tracker
See more work

AI Chatbot Virtual Assistant

See more work

STYLE PORTRAIT MOBILE APP